Rigged to fail, games that screw you over!
If there's one thing I hate in a game it's a set up, the type where you can't win and almost always will lose the first time you play it. Of course it's under the idea that you can make it but somehow by some magic bullshit you lose, things don't go the way you want it to and you get screwed over! Maybe I sound a bit like a conspiracy theorist but in truth some games just have moments where things go horribly wrong and you often fail at those moments or is it just me?
The boss that can't be beaten?
A boss fight can be interesting, unless it's a boss with only one weakness and it takes you several attempts to discover it. Maybe some people like that, I don't like that! I mean going through the same cutscenes and the same nonsense over and over again gets old real fast. No matter how much fun a game is, when you keep dying because some asshole is immune to almost every attack then that's a game you don't enjoy for long unless you manage to beat the boss and you can continue playing that game. I don't mind a challenge, but if that means going through cutscenes (even worse when you can't skip them) and slowly making your way up to the point where you could almost beat a boss and then he pulls an instant kill attack is also frustrating. That feels like such a waste of time and at times like that you just hate everything. Sometimes it feels like the developers just put that in a game to fuck you over, because why would you want to enjoy a game when you can get some frustration instead?
The neverending level/mission/quest?
This is something I also hate, when you're on a difficult mission/quest and there's just no end to it and there are no checkpoints, which means one mistake and you can do everything again! But it also sucks if you did it flawless and you would've completed it but just at the very end something happens that fucks up your flawless gameplay and it means you have to start over to get the reward you wanted for that flawless playthrough. Even back in the old Mario days there would be long levels and the ending sometimes seemed so far away, so I can imagine that some people would just be screaming at their tv when the level would end. No? So it's just me then...
The enemy always knows exactly where you are?
This is something that frustrates me a lot! In a stealth game I don't leave any traces behind and then close to the objective or end of the mission/quest the enemies know exactly where I am and corner me. That usually ends in disaster because then it comes down to quick and accurate shooting, two things I don't really master. In Metal Gear Solid V I got screwed over big time. I had to infiltrate a base and eliminate the commander, I did that and no one saw anything. I sneak out of the base and call in the helicopter, I get in the helicopter and then out of nowhere an enemy gunship appears and shoots the shit out of my helicopter in seconds and then I'm back on the ground trying to hide from the big bad gunship. I hate it when this happens, when you did nothing wrong but you get punished for it anyway. Because why have fun in a game when a game can somehow screw you over? Right, that makes a lot of sense...
The boss that can't be beaten?
A boss fight can be interesting, unless it's a boss with only one weakness and it takes you several attempts to discover it. Maybe some people like that, I don't like that! I mean going through the same cutscenes and the same nonsense over and over again gets old real fast. No matter how much fun a game is, when you keep dying because some asshole is immune to almost every attack then that's a game you don't enjoy for long unless you manage to beat the boss and you can continue playing that game. I don't mind a challenge, but if that means going through cutscenes (even worse when you can't skip them) and slowly making your way up to the point where you could almost beat a boss and then he pulls an instant kill attack is also frustrating. That feels like such a waste of time and at times like that you just hate everything. Sometimes it feels like the developers just put that in a game to fuck you over, because why would you want to enjoy a game when you can get some frustration instead?
The neverending level/mission/quest?
This is something I also hate, when you're on a difficult mission/quest and there's just no end to it and there are no checkpoints, which means one mistake and you can do everything again! But it also sucks if you did it flawless and you would've completed it but just at the very end something happens that fucks up your flawless gameplay and it means you have to start over to get the reward you wanted for that flawless playthrough. Even back in the old Mario days there would be long levels and the ending sometimes seemed so far away, so I can imagine that some people would just be screaming at their tv when the level would end. No? So it's just me then...
The enemy always knows exactly where you are?
This is something that frustrates me a lot! In a stealth game I don't leave any traces behind and then close to the objective or end of the mission/quest the enemies know exactly where I am and corner me. That usually ends in disaster because then it comes down to quick and accurate shooting, two things I don't really master. In Metal Gear Solid V I got screwed over big time. I had to infiltrate a base and eliminate the commander, I did that and no one saw anything. I sneak out of the base and call in the helicopter, I get in the helicopter and then out of nowhere an enemy gunship appears and shoots the shit out of my helicopter in seconds and then I'm back on the ground trying to hide from the big bad gunship. I hate it when this happens, when you did nothing wrong but you get punished for it anyway. Because why have fun in a game when a game can somehow screw you over? Right, that makes a lot of sense...
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