Checkpoints make a game playable?
If there's one thing I hate in a game it's doing the same thing twice, so it's good if a game has checkpoints. This keeps you from doing same thing over and over again when things go wrong, especially when you play a game for the first time you'll make mistakes that are sometimes fatal. The last thing you want is to start over, do everything again and you lost several hours of your life for nothing. That's rough, which is exactly why I avoid games that have no decent checkpoint system.
Good checkpoints make a game better?
Maybe better isn't the right word, I'd say more enjoyable and playable. Because if you have to start all over and do the two hour mission again from the start then that's extremely frustrating and it wouldn't surprise me that you'd want to get rid of that game as soon as possible. You need good checkpoints, which means once every ten to fifteen minutes in the game, to keep the frustrating low when you die and to keep you motivated for trying again. Maybe some die hard gamers want to keep playing no matter what, but if a game makes me do everything again and spend another couple of hours on something then I'm done. I have patience but I'm not going to waste my time on something that treats you like that, there are far better games out there that give you better protection against mistakes you make.
Autosave is your friend?
Absolutely! Autosave can mean the difference between throwing your controller against the wall and just pressing the retry button, because you often get an autosave right before things go horribly wrong. Which is also a good way to prepare yourself when you see the game autosave, eventhough in some games it's really just time based so it doesn't have to mean anything. In Mass Effect you have to save manually, so going back from Mass Effect 2 (which has autosave) to Mass Effect was rough because not only are the controls a bit more clunky it's also risky because I lost more than an hour of gameplay because the game didn't save for quite some time. I think it did actually autosave but that was at the entrance of a building but all the progress after that was lost and I could start over. You don't want that, you never want that to happen!
So games need checkpoints?
Yes! Unless it's a game that doesn't need checkpoints or works without checkpoints for a reason (for example Day Z and Zombi). But single player games often need checkpoints, the more the better! Games are fun but doing the same stuff over and over again isn't fun, so checkpoints can help you avoid the frustration better and keep the fun in a game. Which is something you'd want, unless you have a thing for frustration and broken controllers...
Good checkpoints make a game better?
Maybe better isn't the right word, I'd say more enjoyable and playable. Because if you have to start all over and do the two hour mission again from the start then that's extremely frustrating and it wouldn't surprise me that you'd want to get rid of that game as soon as possible. You need good checkpoints, which means once every ten to fifteen minutes in the game, to keep the frustrating low when you die and to keep you motivated for trying again. Maybe some die hard gamers want to keep playing no matter what, but if a game makes me do everything again and spend another couple of hours on something then I'm done. I have patience but I'm not going to waste my time on something that treats you like that, there are far better games out there that give you better protection against mistakes you make.
Autosave is your friend?
Absolutely! Autosave can mean the difference between throwing your controller against the wall and just pressing the retry button, because you often get an autosave right before things go horribly wrong. Which is also a good way to prepare yourself when you see the game autosave, eventhough in some games it's really just time based so it doesn't have to mean anything. In Mass Effect you have to save manually, so going back from Mass Effect 2 (which has autosave) to Mass Effect was rough because not only are the controls a bit more clunky it's also risky because I lost more than an hour of gameplay because the game didn't save for quite some time. I think it did actually autosave but that was at the entrance of a building but all the progress after that was lost and I could start over. You don't want that, you never want that to happen!
So games need checkpoints?
Yes! Unless it's a game that doesn't need checkpoints or works without checkpoints for a reason (for example Day Z and Zombi). But single player games often need checkpoints, the more the better! Games are fun but doing the same stuff over and over again isn't fun, so checkpoints can help you avoid the frustration better and keep the fun in a game. Which is something you'd want, unless you have a thing for frustration and broken controllers...
Reacties
Een reactie posten