Decisions, decisions
It´s more and more a popular addition in games to make people decide between a couple of tough choices. Usually these choices would come at the end of the game, which would often decide the ending, but lately this decisions seem to appear more randomly through the game. They seem simple but sometimes the impact of the decision can make you have doubts about your choice. It might seem like a good idea to just do something or go with your first choice, but does that really lead to an ending you´re happy about?
Do the choices you make say anything about you? I´m not an expert on psychology but I guess you could say that the choices you make in life say something about you, but in games that´s a little bit different. Games offer you the safety of not being real, no matter how real it feels or looks you know it´s not real. Which then often allows people to do things they probably wouldn´t do in real life, also the choices seem to be a bit different then what they would´ve chosen if it was in real life. But I think for some people it´s still a serious matter, you pick something that you want because that´s how you feel about it. You want an ending that you like and not some random chaos that makes you want to turn off your console. At least that´s how I feel about it, I don´t like chosing something that makes me uncomfortable and leads to an ending that I´m unhappy with. You could call me old fashioned but I like the happy ending where the hero gets the girl. Of course that doesn´t mean that I don´t replay the game and then do something less good, but I´d still try to get the girl!
Does your choice affect you and the story of the game? In some games it really can, some good examples are the Walking Dead game and the wolf among us. Both games are very good and force you to make some tough decisions, probably too much at some times but you still have to choose within the given time or else you fail automaticly. I really like games that allow you to carry the choices you made in one game over to the next game, I think Bioware did a good job with that in Dragon Age 2 and the two Mass Effect sequels. It´s nice to see that what you did in a previous game is actually living on in the next game, especially in the Mass Effect trilogy you had a lot of things carry on. Who do you save? Who is your love interest? What type of spectre are you? It already starts with your personality, are you a war hero or a survivor? Maybe you´re even ruthless and that will most likely push you into the renegade type of spectre. But of course the decision is yours. As much as your choices affect the game, in a way I also think that they affect the player. Because you can be happy with a romantic choice, sad with the choice between two people when you can only save one and angry when the choice you made doesn´t lead to what you hoped it would be or when someone betrays you. Choices lead to different outcomes and that makes a game interesting enough to finish it multiple times. Something not every game has to offer. As much as you might hate to make decisions in real life, in a game they can lead to some interesting moments.
Do the choices you make say anything about you? I´m not an expert on psychology but I guess you could say that the choices you make in life say something about you, but in games that´s a little bit different. Games offer you the safety of not being real, no matter how real it feels or looks you know it´s not real. Which then often allows people to do things they probably wouldn´t do in real life, also the choices seem to be a bit different then what they would´ve chosen if it was in real life. But I think for some people it´s still a serious matter, you pick something that you want because that´s how you feel about it. You want an ending that you like and not some random chaos that makes you want to turn off your console. At least that´s how I feel about it, I don´t like chosing something that makes me uncomfortable and leads to an ending that I´m unhappy with. You could call me old fashioned but I like the happy ending where the hero gets the girl. Of course that doesn´t mean that I don´t replay the game and then do something less good, but I´d still try to get the girl!
Does your choice affect you and the story of the game? In some games it really can, some good examples are the Walking Dead game and the wolf among us. Both games are very good and force you to make some tough decisions, probably too much at some times but you still have to choose within the given time or else you fail automaticly. I really like games that allow you to carry the choices you made in one game over to the next game, I think Bioware did a good job with that in Dragon Age 2 and the two Mass Effect sequels. It´s nice to see that what you did in a previous game is actually living on in the next game, especially in the Mass Effect trilogy you had a lot of things carry on. Who do you save? Who is your love interest? What type of spectre are you? It already starts with your personality, are you a war hero or a survivor? Maybe you´re even ruthless and that will most likely push you into the renegade type of spectre. But of course the decision is yours. As much as your choices affect the game, in a way I also think that they affect the player. Because you can be happy with a romantic choice, sad with the choice between two people when you can only save one and angry when the choice you made doesn´t lead to what you hoped it would be or when someone betrays you. Choices lead to different outcomes and that makes a game interesting enough to finish it multiple times. Something not every game has to offer. As much as you might hate to make decisions in real life, in a game they can lead to some interesting moments.
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