Sinful Sunday: What to do with team killers?
Games like Halo and Rainbow Six let you kill your team mates, not that you really help your team or yourself with that but it happens more often than you would think. In my first Rainbow Six Siege multiplayer match I was in a team full of team killers, it's quite annoying and there isn't much you can do about it. Sure you can try to vote someone out of the team but that requires multiple votes and if people don't vote then that doesn't help you much. So how do you get rid off team killers?
Give the victim the choice to kick a team killer?
I think it would be a good idea to let the victim of team killing decide the fate of the team killer, instead of getting a vote system where the majority has to vote against the team killer to get him or her out of a team. It could be an accident, so if the person who killed someone else on the team by accident then he or she could explain himself or herself. Especially in a game like Rainbow Six Siege you would want to be plugged in with your microphone anyway, so if you make a mistake then you can explain yourself. If someone is reasonable then he or she will understand that you made a mistake or that it was an accident. Unfortunately not everyone is reasonable, so there's a chance that someone would kick you out of a team even if you apologized and told the other person that it was an accident.
Would a strike system work?
I guess it could work, but when do strikes expire and when would you get a strike? For example if you kill someone on a team but you didn't mean to do that does that count as a strike? Also if you get a strike for team killing, wether that was an accident or you did that on purpose, how long will that strike last? If it's just a day then that might not really help against people that kill people on their team for fun, but if it's a week then people will be very nervous if they already have one or two accidents with killing a team member. It seems silly but it happens sometimes, because when someone sneaks up on you from behind you don't always have time to confirm if he or she is friendly but you react with a reflex and that can be deadly for a team mate that didn't tell you that he or she was behind you.
Maybe you should report them?
Ah yes reporting another player, do you ever feel like that changes something or that something is being done when you reported a player? I hope it is because I have reported players, for example team killers, racists and people that were very hostile towards others for no reason at all. Maybe you don't care about that but I don't think that people like that belong in online multiplayer. But I must admit that I don't always get the idea that reporting a players helps or that it will take some time before actions against that player are being made. I just wish we could all just get along and have fun playing games, unfortunately that's not how things are in reality and that's a shame. Perhaps it's better that friendly fire is off in multiplayer, because as long as you can kill people on your team there will always be people that will shoot people on their own team. Why? Because they can do it and some people find it funny to annoy others.
Give the victim the choice to kick a team killer?
I think it would be a good idea to let the victim of team killing decide the fate of the team killer, instead of getting a vote system where the majority has to vote against the team killer to get him or her out of a team. It could be an accident, so if the person who killed someone else on the team by accident then he or she could explain himself or herself. Especially in a game like Rainbow Six Siege you would want to be plugged in with your microphone anyway, so if you make a mistake then you can explain yourself. If someone is reasonable then he or she will understand that you made a mistake or that it was an accident. Unfortunately not everyone is reasonable, so there's a chance that someone would kick you out of a team even if you apologized and told the other person that it was an accident.
Would a strike system work?
I guess it could work, but when do strikes expire and when would you get a strike? For example if you kill someone on a team but you didn't mean to do that does that count as a strike? Also if you get a strike for team killing, wether that was an accident or you did that on purpose, how long will that strike last? If it's just a day then that might not really help against people that kill people on their team for fun, but if it's a week then people will be very nervous if they already have one or two accidents with killing a team member. It seems silly but it happens sometimes, because when someone sneaks up on you from behind you don't always have time to confirm if he or she is friendly but you react with a reflex and that can be deadly for a team mate that didn't tell you that he or she was behind you.
Maybe you should report them?
Ah yes reporting another player, do you ever feel like that changes something or that something is being done when you reported a player? I hope it is because I have reported players, for example team killers, racists and people that were very hostile towards others for no reason at all. Maybe you don't care about that but I don't think that people like that belong in online multiplayer. But I must admit that I don't always get the idea that reporting a players helps or that it will take some time before actions against that player are being made. I just wish we could all just get along and have fun playing games, unfortunately that's not how things are in reality and that's a shame. Perhaps it's better that friendly fire is off in multiplayer, because as long as you can kill people on your team there will always be people that will shoot people on their own team. Why? Because they can do it and some people find it funny to annoy others.
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