QTE (Quick Time Event)

Do you remember when they first started with this? I must admit that I can´t remember the first game that started with it but I do remember which game made it popular, the game God of War. Unlike some games God of War actually made it fun to use quick time events, because you used them to finish off bosses or stronger enemies. There wasn´t a real punishment if you failed and it didn´t feel that repetitive most of the time. So what happened over the years? How did we get into quick time event hell?


After the game God of War I saw several other games pick up the same trick, Resident Evil 4 has such moments and eventhough some are ok I can´t say that the game really needs that. I´d rather watch a cutscene and just enjoy it instead of having to press the exact right button in the middle of such a cutscene. Failure would usually mean death and I really mean just making one little mistake. Another game that uses quick time events is Jericho, a fun game but really those quick time events didn´t do the game much good. Often it meant doing it exactly right or you´ll die or fail with whatever you were doing, eventhough a there is a very small margin for error. Which is exactly my problem with quick time events, you have to do it exactly right or else you´ll fail and have to go through the same cutscene again or even worse have to do even more once again because of that. I don´t know which genius came up with the idea that we all suddenly have to do this but I´m sick of it, they use it too much and often it doesn´t add anything else but frustration to a game. Another problem with quick time events that it can be very repetitive, for example in the game Ryse: Son of Rome you seem to be doing the same shit over and over again. It might look cool at first but do that for a couple of hours and you´ll probably be done with that, it slows down the fighting and seeing the same move over and over again doesn´t make it better. Maybe I´m just spoiled, I don´t appreciate something nice, but let´s be honest and say that using the same trick again and again isn´t a good thing.


Eventhough I´m not a fan of quick time events I do see the worth in some of them, sometimes it can give you a little bit of power or satisfaction that a normal cutscene might not give you. I think in Mass Effect 3 you can experience that quite well when you can stab a certain assassin with your omni blade to avenge a friend, that felt so good and it really made me happy that they gave you the chance to do that yourself by pressing a trigger instead of just watching a cutscene. Which is exactly why I don´t want to exterminate the quick time events, just use them with caution and definately don´t make it repetitive. Giving someone the chance to finish off an enemy with a quick time event is fine with me, as long as it has some meaning instead of just filling up the game with such nonsense. Of course not every game needs meaning and sometimes certain games are just mindless fun, which is good sometimes. But I don´t want games that are flooded with quick time events, because no matter how cool it looks it´s not fun when they throw you to death with that crap!

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